Edgar Simo-Serra
Edgar Simo-Serra
I'd like to point out that the thurion ships render fine, but there seems to be weird things in their materials. In particular for perspicacity we can see: ``` newmtl...
Another issue is that to do proper bump mapping we need to compute a tangent frame for each vertex. This can be done when loading the object. Reference: https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Simplest would be to just use `pilot->id * small_value`. Just have to make sure the small value ensures they don't clip. I don't think overflowing will be an issue but...
Might be a better topic for another issue, but 3D could probably be extended to missiles too. It would be nice to have the imperator / caeser missiles have blinking...
Another follow-up, but it would probably make sense to move to glTF as a format instead of OBJ files. There is also a C library that seems like could be...
For bioships it would make sense to refund the outfits (or be mean and set them all to 0 price). From a look at the code, the bioships should then...
Regarding trading, I was thinking that something that could be done are sell-only outfits. That would allow some behaviours like: 1) standard sell-only outfits that you can get from mining...
Well it would be somewhat of a mix of both glossary and updating stuff, however, that would be in the Naev information Hub #1865 , this would just interface with...
> Never noticed the population thing, what many other space games do is count in thousands ("100K") or millions ("200 M") or even billions ('7.4B") The main issue is while...
Asteroid stuff was moved to `asteroid.[ch]`.