Edgar Simo-Serra
Edgar Simo-Serra
Edited to mention adding primary / secondary colour to ships.
The extra stuff hasn't been done, but most is ready.
Having ship builds would probably be quite a boon to the early game. Late game, most players will probably build several ships for different roles, so they would be less...
OK, I've added all the contributors with >=100 contributions (taken from https://hosted.weblate.org/projects/naev/#reports ). It would be nicer to do this automatically by uploading the json, and having a script to...
It could be interesting. Would be ideal to have it so that without the setting enabled (as in reduced sale price is disabled), nothing extra is shown to the player,...
I believe I indirectly fixed this as it was a threaded loading issue with my latest changes. If anyone finds this after this comment on nightly / git, it means...
Can't seem to reproduce anymore, so likely fixed indirectly.
It might be a good idea to split this into two. Stuff like remove GLSL uniform initializers and some GL_ constant renaming could be merged into main already. Things like...
I would probably stay away from angle as a dependency, it's a bit too much I think. I guess the main options would be either (1) OpenGL + OpenGL ES...
The entire thing needs a rewrite, but you can get out of the negative standing by "farming standing" by killing pirates and such near Empire / Dvaered space. Might be...