Edgar Simo-Serra
Edgar Simo-Serra
> If there is any interest in this idea then how about something a little more managable... say a mode setting that can switch between: normal, stealth, combat and it...
It would be cool to have, but I don't think it's critical.
> Well, good news is I’m now pretty proficient in blender (see https://github.com/l0k1/MiG-21bis). Do we still have the blender to spritesheet export script? I can make the ships if we...
Would there be any interest in getting these campaign working with latest Naev? Instead of giving new ships, giving unique cores or something along those lines might be less balance-breaking.
Thanks for the long comment, it's always nice to get in-depth player feedback. I see two different types of issues highlighted in your description: 1. **Exposition:** Problems caused by poor...
> > That is a bit unpredictable since marauders will just kill you most of the time. Bribing is much more useful and is explained in the Nelly tutorial. >...
Sounds cool! Quick comments: 1. I've been trying to keep rich asteroids away from inhabited systems, so that the player has to go out of their way to mine a...
That sounds interesting. Some questions: 1. How many guilds are there? Do we add a ton, or just have one main one with potentially minor branches (like pirate clans)? 2....
> Need to do Ivy now and Descriptions / Lore for Holly... I've an "in the process of being written" trader missions string but it'll be a while, though it...
> @bobbens - Somewhere I'm saw I recently saw you mention that the Incident was only twenty years ago... Zalebus spob suggests (along wiht some others I can't recall) that...