Edgar Simo-Serra

Results 205 comments of Edgar Simo-Serra

**tl;dr** I'm not set on doing faction cores and outfit trees, but we need to think about how to differentiate things a bit more than what we have > I...

> Sudden thought... one thing that worried me when I was playing is that there are an awful lot of things, particularly core outfits on the outfit pages of stations...

> Oh! I hadn't realised... I guess it is not in the Steam version (0.9.2) yet or I'm doing something wrong? Selling from the equipment screen would make sense though...

Yes, the pirate faction caps haven't been moved to the new system. This is mainly because I haven't decided on how to deal with the clans. Should they share a...

I think it may make sense to have a combination of global faction cap increases for more generic missions, plus clan-specific. Yes, I do want to get around to giving...

Some quick comments: > Destruction (Combat / Evolving galaxy): This feels like it has a good spread from novice to end-game, sure, some of the larger ships don't yet have...

Just some updates: * With points of interest implemented, we have the possibility of adding lore-focused non-combat missions easily. * Soromid bioships can specialize in stealth which gives them a...

How many viable cores should each ship have? In general, most ships are designed with mainly one core in mind, while the player has a bit more flexibility pushing it...

Well I think it is a valid concern. I do think we need a bit more diversity in core outfits and the likes. However, I believe it might be better...

> > It's a bit tricky since CPU is basically a hard limit (you only want to have just enough CPU and anything left over is "lost"), while energy/mass are...