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An easy to use, feature rich, extendable first person controller for Unity.

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Hello! This isn't an issue but I extended `TFPInput` to support Unity's new Input System package. You can find the class [here](https://gist.github.com/hmeinertrita/51e02e24e89f947cb7e0690b04daf1b5). It doesn't quite work out of the box...

Was just helping a friend solve his Unity build errors and they came from this package. GizmoUtilities.cs attempts to reference UnityEditor.dll, which is perfectly fine in-editor, but is stripped from...

Camera jitter when player moves in FixedUpdate... Maybe try to create a camera holder that follows player in Update?

Hey! 😁 The controller is awesome, great work on it! 😁 Wanted to report a bit of an issue I'm getting when near the hard edge of a collider using...