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The enhanced BlitzMax build program.

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For now the code in BMK to execute an application is a stub for the android target: ```BlitzMax If opt_execute And Not compileOnly ?Not android Print "Executing:"+StripDir( opt_outfile ) Local...

For now specific platform configuration (like for android) have to be stored in "custom.bmk". This is not project specific. Assume you have two android projects requiring different SDK/Target/... How to...

BMK allows to provide a "binaryname.exe.manifest" which get's autoincluded. Yet these manifest files are architecture (x86, x64) specific. This means BMK should check FIRST for: binaryname.exe.x86_or_x64.manifest and then for the...

For now BMK creates win32 resources automatically during the build process. - creates meta files - convert .ico to .rc - creates resource files ... For Mac OS we currently...

When stuff like BMK changes the way it calls the compilers (like the newly added "-no-pie" parameter - with the "new behaviour" as default, this requires all modules to be...

Does anything speak against replacing that internal BMK-Lua-script thing with Lua? I ask as it would help to write some helper functions to retrieve the "to use" path for extra...

For now BMK handles "ModuleInfo" in module files. But I think it would be nice if certain features are also available to "normal" source files. Assume you do not want...

During "cleaning up" my project folders to avoid potential problems when trying to find bugs in BMK I thought BMK could benefit from a commands: `cleanmods` and `cleanapp` ## What...

Blitzmax is intented as a "beginners friendly language". So I think it becomes a hassle to cast down things which you as "normal developer" would think should just work (even...

Next to the small spelling error in the readme ("relese") I think the "cross-compiling" section could need an overhaul. Just to use a more current MinGW.