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The enhanced BlitzMax build program.

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I was asked to get my game running on an ancient Linux (32bit, GLIBC

Link-time optimisation (some info [here](http://johanengelen.github.io/ldc/2016/11/10/Link-Time-Optimization-LDC.html) and [here](https://llvm.org/docs/LinkTimeOptimization.html) ) can potentially create smaller, faster binaries. The main caveat is longer build times - because the compiler makes more than 1 pass...

When trying to find out about potential parameters of `bmk` you simply excute it. but it also outputs an "error" (via stderr): ``` $ ./bmk Command line error : Not...

test.bmx ```BlitzMax SuperStrict Framework Brl.StandardIO Import "test_framework.bmx" Print "Hello World" ``` test_framework.bmx ```BlitzMax SuperStrict Framework Brl.GLMax2D Type TTest End Type ``` Compiling "test.bmx" leads to ``` Building test [100%] Linking:test.debug...

Hi, im trying to build this thing with an old bmk version (https://github.com/bmx-ng/bmx-ng/releases/tag/v0.105.3.35.macos) but i get this error, im on macos 10.11 with XCode 8 (username was replaced with "USER"...

As discord user wookie22 required "debugging symbols" in his binary (so 3rd party could attach a DRM or something like that) - and there is still the issue of bmk...

For now BMK puts stuff into environment variables. Not that bad. The bad thing is, that BMK prefers the environment variable over the application dir of the executable. So if...

When doing quick compilations unchanged files won't be recompiled. Now each source file could contain/use conditionals. The basic conditionals (`?Linux`, `?debug` ....) are part of the filenames BMK creates from...

On that particular Windows 7 computer (which has issues with the timer ....) I sometimes have "error reading from stream" when compiling the modules (`bmk makemods -a -r brl`). The...

For now BMK puts precompilates of sources into the ".bmx" folder regardless of whether you compile something with legacy or NG. Sometimes I compile stuff with legacy as it contains...