Baptiste Morel
Baptiste Morel
Header: Pinging people participating in https://github.com/Unvanquished/Unvanquished/issues/1307 since this is a split of the 3 issues described there: @Gireen , @necessarily-equal Some common thing is: behavior should change depending on skill...
Bots should not have an exact perception of distance. Instead, their skill should impact the distance accuracy. It's especially important for weapons like painsaw or flamer. When they think target...
Currently, to make bots change their mind about the fleeing, only the distance to unique (RC/OM) is checked. I think a `defenseScore` would be more adapted to the task, for...
Currently, bots will chase their enemy for N seconds after loosing sight on it. In my mod, I have this affected by their aggressiveness score which is only a constant....
This would allow to rewrite one more time the shopping code, but this time instead of just allowing to use all combinations of stuff, it would allow bots to maintain...
Currently, alien bots strafe when they chase an enemy. This slows them a lot, and makes aliens a lot weaker than they should. @DolceTriade I think you might be interested...
Intended effects of the action is to store in botMind_t one (or more?) located targets, which meets some conditions. The storage could then be reused by other actions like `roamInRadius`....
Currently, players can only vote to kick all bots. What I suggest is to add following possibilities: On skills: * for all players to decide on the skill level of...
This happens at 2 occasions to me right now: * #2141 which is a regression * and when I click in unv, it makes me follow a player, which is...
On @sweet235 server, in hangar28, I might have found 1 bug, maybe 2, depends on what is preferred:  In this screenshot, I tried to buy medium armour. To do...