Baptiste Morel
Baptiste Morel
Intended documentations for this PR: * how to host own dedicated server * how to package a mod The files this will add should be provided by the updater and...
When try try to pounce, bots do not aim high enough, resulting to "micro-pounces" that just slows them down. This is problem should be solved: * [x] when attacking *...
To reproduce, just try to connect to a server that does not enables http download, and hence rely on UDP slow transfer.
By stage, I mean: * early (fast) * mid-game (medium) * late (no regen or almost) I'd suggest green, yellow and red colours.
This command suffers several bugs and missing features: * a random amount of lines are shown, this is a bug that happens randomly; * not paginated. It should have the...
Bots can evolve in the middle of a fight, far from the overmind (just seen it happening few minutes ago). They should obey the same rules than human players instead....
Currently, the [grenade](https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/blob/92668700f608e82cef8c63b5bd6297f9009af697/icons/iconw_nade.png) and [firebomb](https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/blob/92668700f608e82cef8c63b5bd6297f9009af697/icons/iconw_firebomb.png) icons in unvanquished are too different from the other icons, and over-detailed. There are icons somewhere in the [forum](https://forums.unvanquished.net) I believe, but for some reason...
Human players try to dance with their opponent, to dodge damage without necessarily fleeing. Bots should do that. This probably requires to fix at least those issues as pre-requisite -...
The `/give` command is a really useful tool to accelerate AI testing, but it lacks a lot of features. #1643 helped a bit on that, but since then I worked...
The negative effects of this is that they are slow to kill dretches, and use more time to adv dragoons (that can normally be killed in a single shot). I...