Baptiste Morel
Baptiste Morel
We did various changes in 0.53 regarding how "usable" entities work. At this time, the only entity which was kept in mind was the armoury. What we discovered recently is...
When a map requires a dependence which is absent from the server, it crashes. Expected behavior would be to skip for next map, or to refuse the map change beforehand.
Currently in unvanquished, there is a single profile, that is, you setup your config and cross fingers that nobody will touch your session and play with their own settings. The...
No real bug is fixed with that, as far as I know, but it should make things better for later. This also avoid calculating a distance between 2 origins, when...
fix #1720 The way it works is by applying the player's sizes before searching for armories in range on sgame. On cgame, both player's and armory's sizes are considered. There,...
But find somewhere in screen where there is empty space. If there is no empty space, place new popups with offsets, so that it can be seen that there is...
As "reported" [here](https://github.com/Unvanquished/unvanquished-mapeditor-support/blob/1226cf262f6476e4d1ddeb2ffd867f3d3de8a5d6/src/entities/entities.yaml#L1118-L1123): ``` - name: env_afx_gravity # bug: local negative (
I started a repo with contributions from players, which I think could benefit to be set upstream: https://github.com/bmorel/unvanquished-layouts I think it would be useful to integrate at least parts of...
This idea comes directly from «lautre» on IRC/matrix: > 23:59:26 Pour ceux qui ne savent pas, la commande /follow ici_nom_joueur permet de suivre quelqu'un, même s'il suit quelqu'un d'autre. translates...
Currently, there's no way to adjust server-side settings when starting a local or LAN game, except if one knows the options, which is quite unlikely for new players trying the...