Baptiste Morel
Baptiste Morel
Through my journey in unv's code, and more specifically through the AI's code, I started to think the paradigm we use are currently ok, even if badly implemented, except for...
I had a PoC for a hack that allows bots to get limited climbing abilities. So far, the PoC I had (long ago, almost a year old) showed to be...
Even if I consider navmesh for replacement in long-term future, they're still the actually working thing, and bots are still an important element to keep the game living (and easier...
It would be nice to have bots always equip radar when they can't find anything to attack. Situations in which this would be useful are when remaining aliens play the...
Currently, it's possible to mark the path an agent would take with the `/navtest` commands (when `startpath` and `endpath` are set, the path is colored in yellow, there is no...
Currently, the BT API is inconsistent (example: bots can know the ammo they have, but can't reload nor go resupply, aliens can know if they can evolve in something, but...
Currently, when bots are fighting, they do various trick move, but none of them respect the navmesh, and each can make them jump in places they will be stuck into....
Bots always see absolute distance, not navmesh distance. This notably breaks them on vertical maps like yocto, parpax is slightly less affected because the height of the roof is way...
When using chaingun weapon, bots don't shake. Never. Tried with skill levels 1, 6 and 9, with both the current stable servers and locally built 0.52.0/sync. I think this is...
Allow admins and votes to make map rotation jump to a specific map or skip a few. cc @sweet235