Baptiste Morel
Baptiste Morel
Hi. Trying to build freeorion with multiple processes (4, since my CPU is a simple dual-core multithreaded) with 15GiB of ram, I get processes killed because of lack of memory....
Hello. This game makes one of my cores at ~90% CPU on title screen, pushing my CPU to it's maximum frequency (and that makes the fan noisy). From what I...
Fixes one element in #2035, that is, changing teams removes the bar.
Currently, files used to store off-mess connections (that is, connections between 2 navmeshes or shorcuts within a navmesh), commonly referred to as `navcon`, use a binary format which does works...
As of 0.53, the oxygen bar can be improved in several areas, not counting the few little bugs: * it should blink in red when drowning instead of disappearing (or...
Allows to show a popup when a player connects to a server. Taken from @cu-kai 's work and added a commit to clean the ugly switch. This requires changes in...
fix #1786 The current result is buggy, as in, more bots than necessary are created, and excess bots are placed as spectator instead of removed. I do not know why...
All bots of a same skill currently behave the same way. Exactly the same way. It would be nice to have some way to have bots behave differently, while still...
Currently, when one modifies the value `g_bot_defaultSkill`, this only applies to added bots. It would be possible to add a flag in botMemory_t to remember if a bot's skill was...
Linked to #2047 * how should the UI behave? Should there be some hints about the destructible elements, or should a newcommer just have no clue about it? * if...