Baptiste Morel

Results 104 issues of Baptiste Morel

Hi. Trying to build freeorion with multiple processes (4, since my CPU is a simple dual-core multithreaded) with 15GiB of ram, I get processes killed because of lack of memory....

category:refactoring
component:internal

Hello. This game makes one of my cores at ~90% CPU on title screen, pushing my CPU to it's maximum frequency (and that makes the fan noisy). From what I...

Fixes one element in #2035, that is, changing teams removes the bar.

Currently, files used to store off-mess connections (that is, connections between 2 navmeshes or shorcuts within a navmesh), commonly referred to as `navcon`, use a binary format which does works...

A-Bots
T-Enhancement
T-Feature-Request

As of 0.53, the oxygen bar can be improved in several areas, not counting the few little bugs: * it should blink in red when drowning instead of disappearing (or...

A-UI
T-Feature-Request

Allows to show a popup when a player connects to a server. Taken from @cu-kai 's work and added a commit to clean the ugly switch. This requires changes in...

fix #1786 The current result is buggy, as in, more bots than necessary are created, and excess bots are placed as spectator instead of removed. I do not know why...

All bots of a same skill currently behave the same way. Exactly the same way. It would be nice to have some way to have bots behave differently, while still...

A-Bots
T-Feature-Request
S-DoneInFork

Currently, when one modifies the value `g_bot_defaultSkill`, this only applies to added bots. It would be possible to add a flag in botMemory_t to remember if a bot's skill was...

A-Gamelogic
A-Bots
D-Easy
T-Feature-Request

Linked to #2047 * how should the UI behave? Should there be some hints about the destructible elements, or should a newcommer just have no clue about it? * if...

A-Gamelogic
A-UI
T-Question
T-Feature-Request