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Exhaustive information about rendering functions in nerf/load_all.pay and how do they work?

Open BioWar opened this issue 3 years ago • 3 comments

I am trying to understand the code of the NeRF in every aspect and so far the hardest part is the rendering functions such as render_path_spiral(), poses_avg() and other from the nerf/load_llff.py file.

The Question: Where could I find exhaustive information about these functions and how the math in them works to completely understand the processes in NeRF. Also I will be glad to receive Computer Graphics tutorials/articles/books which involves methods used in aforesaid functions.

BioWar avatar May 10 '21 09:05 BioWar

Read up on the paper and volumetric rendering?

ArenaGrenade avatar Aug 14 '21 13:08 ArenaGrenade

Hi @BioWar if you're still interested in this - I've recently been enjoying UC Davis' Introduction to Computer Graphics course, I would definitely recommend it for understanding the intuition behind different algorithms (once you understand the linear algebra behind it). Ray tracing is covered in video 15.

UPstartDeveloper avatar Feb 20 '22 19:02 UPstartDeveloper

Hi @UPstartDeveloper, thanks for the course! The topic is still interesting for me)

BioWar avatar Feb 20 '22 19:02 BioWar