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Multiplayer Issue

Open TheDapperPirate opened this issue 7 years ago • 3 comments

Hi, The mod itself is working amazing, but there is just one thing i am noticing, and i am not sure if anyone else put this here.

The mod works great when playing on single player, or on multiplayer through your computer, but when i play on my hosted server, magic storage just disapears.

What i mean is I can still make a storage system, craft, everything you need to do, but when i restart the server, It disapears. And i have to rebuild it. Nothing happens in the console or chat log about this.

Do you know why this may be happening?

The mods i am using are:

Yet another boss health bar v1.2.1 Boss Checklist v0.1.5.3 Magic Storage v0.4.3.1 MaxStackPlus v3.2 Throium Mod v1.4.3.8 Loot Bags v0.1.3 Recipe Browser v0.6.1.3 Tremor Mod Remastered v1.3.2.7 Luiafk v1.0.0.128 Calamity Mod v1.3.1.1 HERO's Mod v0.2.0.2

TheDapperPirate avatar Apr 24 '18 17:04 TheDapperPirate

We had this issue with Multiplayer as well. Moving items out of it into chests seemed to help. Here are the mods we used: AlchemistNPC AntiSocial Auto Trash Better Bard Bits Boss Checklist Calamity Calamity Add-ons Fargo's Mutant FKBossHealthBar ItemStats+ imkSushi's Mod imksushi's mod Old Recipe Enabler Joost LuiAFK Magic Storage MaxStackPlus Solutions RecipeBrowser SacredTools Spirit Thorium WingSlot WMITF (What Mod Is This From)

Host had a GIANT world hole however loading in SINGLE PLAYER loaded it just fine. After moving a buch of excess weapons to chests far away and hosting, it fixed and the world hole didn't appear on hosting.

There were over 3040 stacks in the storage. Giant "What the Hell?" kind of bug.

bunnyman14 avatar May 24 '18 21:05 bunnyman14

I have this same problem, from what I have heard multiplayer can't load the chunk that the storage is in for some reason relating to the size(data size) of the storage items. Not sure why this doesn't happen with vanilla chests though.

ComputationalPotato avatar May 27 '18 17:05 ComputationalPotato

comments here describing similar problem to issue #41 i also posted a temp workaround in that issue thread

ukilop avatar May 27 '18 18:05 ukilop