Jiale Xu

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你的环境是多卡的吗?运行`python -c "import torch; print(torch.cuda.device_count())"`看看?

@xxlong0 @flamehaze1115 Hi, since Wonder3D used orthogonal camera for rendering, there should be a `ortho_scale` parameter for controllong the scale of the camera view right? How did you set it?

@SBlumenstock1 If the model cannot render anything during the training process, there is most likely something wrong with the camera poses in your dataset. Please refer to [https://github.com/liuyuan-pal/SyncDreamer/blob/main/blender_script.py#L202](https://github.com/liuyuan-pal/SyncDreamer/blob/main/blender_script.py#L202) which used...

You need to train instant-nerf first. The mesh-based rendering can only provide gradients at near-surface area, making the network hard to converge. Our mesh model is finetuned from the nerf...

I'm sorry I have no idea on this problem.

Maybe you can try some post-processing methods like [this](https://github.com/magic-research/magic-boost).

I think it's possible. You can first reconstruct the object and then align the scale of the rendered depth map with the real depth.

Wow, it looks like a fantastic work, looking forward to the code release!