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Cannot use CollisionConverter on .havok collision files on World of Tanks models
I tried to convert/decompile World of Tanks 3D armor collision models (.havok
extension) using CollisionConverter.exe
, but it does nothing and exits, I guess those types of havok binaries are not supported. How can I clone the VS project and do some modifications myself (with main.cpp
and Havok.h
)? I managed to obtain hk2012
library, but it gives plenty of errors while compiling in Visual Studio 2010 and 2012 (even when all include directories and .lib
files are added properly. Can I have somehow obtain working source files with libraries?
I don't think CollisionConverter.exe is what you want. That tool converts Sonic Generations collision files to Sonic Lost World, which still result in the old packfile format.
I'd assume World of Tanks uses the more recent Havok SDKs which would have the new tagfile format, you should use TagTools for those. However, I can't guarantee any compatibility as this is the first time I'm even hearing about this game.