Randall E. Barker

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Looks like this doesn't support mobile VR devices. I see the same behavior in the Oculus Browser. I think they would need to add support for their pages to work.

This is a case of the page overloading the GPU by allocating too large of a buffer. There isn't much we can to to prevent this.

@fernandojsg Who should we pester for WebVR/XR profiling now? I would guess a-blast is doing something bad when exiting immersive mode.