fast_noise
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ID number
When using cellular, how do I get the "ID number" of the nearest neighbor? This is useful when using marching techniques to extract 3D geometry/meshes, etc.
http://www.carljohanrosen.com/share/CellNoiseAndProcessing.pdf
see ref implementation here: https://github.com/bhickey/worley/blob/master/worley.c#L60
uint32_t *ID