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A Flutter package to play multiple audio files simultaneously (Android/iOS/web/Linux/Windows/macOS)

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# Description Position event is only triggered after an interval (here 1s), now it's triggered once immediately when start playing. ## Checklist - [x] The title of my PR starts...

# Description Extend and improve existing tests. This includes: - Player mode / Low latency (Android only) - Volume - Playback rate - Seek - Loop and release mode ##...

- ~Not yet fixed explicitely: TimeoutException for [this](https://github.com/bluefireteam/audioplayers/runs/7283092349?check_suite_focus=true).~ But may not occur anymore due to better performance of emulator. Or if it reoccurs error logging is improved to better estimate...

I have an app that loads a sound file from the assets folder and plays it. If I run the Windows version of this app in Android Studio, everything works...

Crash when call method play in second time. **Full Description** I'm building an app, when passing in a list of sentences, the app will read each sentence in turn. I...

bug

I can't build the exemple on windows. I tried to clean, pub get, delete windows folder and let vscode rebuild it, still same issue: ``` Launching lib\main.dart on Windows in...

bug

Hi, I have multiple sound files in assets folder. Currently, I can play them by creating a Timer object. I will give a concrete example to explain it more clearly....

## Checklist - [X] I read the [troubleshooting guide](https://github.com/bluefireteam/audioplayers/blob/main/troubleshooting.md) before raising this issue - [X] I made sure that the issue I am raising doesn't already exist I'm building a...

bug

When putting a local file in cache, it is played automatically in iOS. (Later, the first call to the audio does not work, the following yes). **Full Description** I have...

bug

Prior to version 1 we had an option to pre-loading files (from different sources) into an "AudioCache". This made a lot of sense. My app has 5 audio sound effects...