Talia Wong
Talia Wong
ModuleManager 2.6.7 will now call any static method with the signature ModuleManagerPostLoad() ( or the same instance method on any active MonoBehavior instance) when the game database is reloaded (or...
It's currently a static file, which means that the version and KSP version have to be updated manually. Would also be nice for it and the version checker to get...
There doesn't seem to be a built-in way to mark an `ARG` as required (i.e. needing to be explicitly passed to the build every time). I've seen code like this...
Some exec plugins (e.g. `aws eks get-token`) use the info in this environment variable to determine what to return (including the api version which is checked by `kubeclient`. I believe...
I didn't see this clearly documented so reporting as an issue. When using the new [`COPY --parents` option](https://github.com/moby/buildkit/pull/3001) (in labs), it will silently skip over files that do not exist....
``` [LOG 2019-05-12 21:38:47.614] Applying update KerbalAtomicsLH2NTRModSupport/hydrogenNTRsMissingHistory/@PART[nuclearEngine_size0]:NEEDS[MissingHistory]:BEFORE[zzLH2NTR] to MissingHistory/PorkjetParts/AtomicAge/KANDL/KANDL.cfg/PART [EXC 2019-05-12 21:38:47.614] System.NullReferenceException: Object reference not set to an instance of an object at ModuleManager.MMPatchLoader.FindConfigNodeIn (.ConfigNode src, System.String nodeType, System.String...
Heard a couple of requests to be able to patch localization with ModuleManager. One was for part titles, one was for craft titles. Both were to modify them in ways...
We can currently compare numbers based on greater than or less than, but no way to compare equal to (or gteq/lteq). The `=` character is off limits since KSP uses...
C# boolean parsing is case-insensitive, so boolean values in configs can often end up with different cases. This is difficult to account for in patches. It would be convenient to...
Sometimes it's useful to conditionally modify nodes/values based not on their contents but based on other values/nodes at the same level. You can accomplish the same thing with multiple patches...