B9PartSwitch
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Some way for one switcher to "disable" another
Requested by @ChrisAdderley
- Mass and cost are zero, no resources added
- What to do with transforms and nodes? Treat them all as disabled? If so, no other module would be able to force them to be enabled.
Current thinking: add a phony, empty subtype to the end of the list, disable all UI, remove that subtype and re-enable the UI when done.