B9PartSwitch
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Feature Request: Event for when a part has been switched
Use case: A conformal decal mod that needs to know when the parent part has been switched so it can re-project onto the new model. Right now this is only possible with the stock switcher and GameEvents.OnVariantApplied.
This has to be a global event not a part event right? Since the module that needs to respond is not on the part changing?
Correct
I would second this, currently have to use GameEvents.onEditorPartEvent
- which works, but probably isn't the best option.