Bernd Lörwald
Bernd Lörwald
It seems that the issue is that it is *not* using `move` semantics? When moving a scoped reference, the moved from is [set to be `!_valid`](https://github.com/wowdev/noggit3/blob/default/src/noggit/ModelManager.h#L54), and the dtor [doesn't...
@Adspartan adds: > On the water would be nice too
@SteffMC adds: > I think a snap mode during placement would be better. Nor during insert of model. So you can move a model and if snapping is on it...
@Adspartan adds: > The water is one of the next thing I want to work on, I'm aware of some issues (like loading/saving only one layer of water) so I'll...
Are you sure that calculation actually changed? I can't remember anyone touching that code in at least a year. Is it maybe that we now set ``` gl.materialfv(GL_FRONT_AND_BACK, GL_SPECULAR, math::vector_4d...
Manual editing of shadow maps is absolutely bonkers. My suggested action plan: * function to clear shadows for a chunk/adt/map (either by flag-flipping or by actually erasing them) * reverse...
→ qt, dialog for bindings, all actions go through indirection, saved in settings.
@SteffMC added on 2017-06-07: > First of all, there should be some window with all functions application has, where user would be able to set his key binds. It should...
The issue of needing a quick toggle has come up recently on Discord as well.
@DmitriyTolmachov added on 2017-02-07 > Source of this issue is sorting. There is a general rule for drawing meshes. Opaque meshes have to be drawn in this order: nearest -...