bloc97

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This is why if you try Anime4K on very old anime it does not look as good compared to 1080p anime. It is not a replacement for SRGANs, but simply...

There will be a python/tensorflow version coming soon. You will be able to use ffmpeg-python to encode video if you wish. (Even if it goes against the nature of Anime4K)

I can't promise a deadline due to the current circumstances, but I think I should at least be able to start working on a Tensorflow/Python port now that v3.0 is...

If I remember correctly it is already possible to encode video using mpv on linux after applying shaders. Futhermore, I can release the uncleaned tensorflow code/model, but the line thinning...

@arces I really appreciate your offer! My machine is working, albeit not as powerful as yours... However, even the biggest Anime4K network is very lightweight (under 20k parameters) and trains...

@barneymaydance The M version is tiny. It's simply five 3x3 [Conv2D](https://www.tensorflow.org/api_docs/python/tf/keras/layers/Conv2D) layers (4 features wide) with [CReLU](https://www.tensorflow.org/api_docs/python/tf/nn/crelu) activation followed by a [Depth to Space](https://www.tensorflow.org/api_docs/python/tf/nn/depth_to_space) upsampling layer. The network predicts residuals...

@barneymaydance Here's the snippet of code that I used ```python import tensorflow as tf def SR2Model(input_channels=1, features=4, block_depth=4): input_shape = [None, None, input_channels] input_lr = tf.keras.layers.Input(shape=input_shape) upsampled_lr = tf.keras.layers.UpSampling2D(size=(2, 2),...

The current way of using Anime4K is by installing mpv (offline use) or to use it on the browser with WebGL (online use). I don't think it is useful to...

@npkvis The Java version was just a proof-of-concept and was not designed to be used in production. If you want to convert video I would suggest using the GLSL shaders...

@npkvis I just realized that mpv has built in transcoding. https://github.com/mpv-player/mpv/blob/master/DOCS/encoding.rst However, I do not know if it works with shaders. Edit: On the other hand, when I release the...