ksp-precisenode
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Additional input validation?
I tried to move a node into the future by pressing "3" (it didn't help that I was holding down 3 -- I'm still not entirely used to the mod only making one "tick" per button-press), but the cursor was in the time text box, and when the game tried to load a node ridiculously far into the future (it was in floating-point notation with a monstrously huge exponent), it crashed. Maybe the mod could do some additional sanity checking before passing the information along to make the maneuver node (not so much "is this a reasonable value", more like "will KSP choke if I give it a number this big").