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[Bug] Some autoattacks can be targeted on the Z scale

Open Sidefix opened this issue 2 years ago • 1 comments

Holding shift and attacking with the cursor positioned in certain angles (such as close to the character) can cause projectiles to shoot in directions that were unintended. It seems like the Z scale is not locked for attacks. Please see attached video.

https://user-images.githubusercontent.com/26040103/213885469-3cf64428-4509-483d-9e1a-06c78eb0a6f2.mp4

From official servers, I believe the Z scale for projectiles on attacks is based on enemy target position, not on cursor position.

Sidefix avatar Jan 21 '23 20:01 Sidefix

@Sidefix I think it's linked with #12

DeKaN avatar Jan 22 '23 15:01 DeKaN