Blish-HUD
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A Guild Wars 2 overlay with extreme extensibility through compiled modules.
Give the user the option to re-arrange their corner icons in the order they desire.
Fonts are currently bitmap fonts that were pregenerated. It would be preferable to use a system that can handle generating font atlases at runtime, can support better scaling support, support...
it would be helpful if Multiline Textboxes were able to be scrollable. as it currently stands you can keep typing and starting new lines below the end of the Multiline...
Following [arcdps-bhud's issue](https://github.com/blish-hud/arcdps-bhud/issues/2), it would be great to handle the new data the bridge sends, and exposing them in the ArcDPS service
Enabling BlockSequenceFromGw2 for Keybinds with only a PrimaryKey works, but undoing doesnt. If modifiers are included it works as expected https://github.com/blish-hud/Blish-HUD/blob/3d2835d54fdcc1a56dc9ea2d90484e84e4c3d7d6/Blish%20HUD/GameServices/Input/Keyboard/KeyBinding.cs#L108-L125 https://discord.com/channels/531175899588984842/534490472224391169/947545310329204778
I'm sure this is low priority, but it would be nice if Multi-line Textboxes had working word wrap functionality. as it currently stands it'll just keep letting you type past...
The slider show indicate the current value as the nub is being dragged. Would be nice if it could be prepended by the metric. For example: `Volume: 0.4`
The update to .NET 5 has been a long journey so far. Development is mostly done in the feat/net5 branch. - [x] Update TFM to net5.0 - [x] Update GitHub...
I don't believe there is any reason that the Keybinding window should only support keyboard presses. I suspect it is an oversight here : https://github.com/blish-hud/Blish-HUD/blob/73863ba1993bb2c4b3a5d8b4ab8263dcdc0ed901/Blish%20HUD/Controls/KeybindingAssignmentWindow.cs#L90 Where only the Keyboard state...
Having the scrollbar be its own control has caused problems. Most notably with us binding its size and position to the side of the container. Plan is to split this...