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A Guild Wars 2 overlay with extreme extensibility through compiled modules.

Results 108 Blish-HUD issues
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Give the user the option to re-arrange their corner icons in the order they desire.

under consideration

Fonts are currently bitmap fonts that were pregenerated. It would be preferable to use a system that can handle generating font atlases at runtime, can support better scaling support, support...

breaking change

it would be helpful if Multiline Textboxes were able to be scrollable. as it currently stands you can keep typing and starting new lines below the end of the Multiline...

feature
UI

Following [arcdps-bhud's issue](https://github.com/blish-hud/arcdps-bhud/issues/2), it would be great to handle the new data the bridge sends, and exposing them in the ArcDPS service

Enabling BlockSequenceFromGw2 for Keybinds with only a PrimaryKey works, but undoing doesnt. If modifiers are included it works as expected https://github.com/blish-hud/Blish-HUD/blob/3d2835d54fdcc1a56dc9ea2d90484e84e4c3d7d6/Blish%20HUD/GameServices/Input/Keyboard/KeyBinding.cs#L108-L125 https://discord.com/channels/531175899588984842/534490472224391169/947545310329204778

I'm sure this is low priority, but it would be nice if Multi-line Textboxes had working word wrap functionality. as it currently stands it'll just keep letting you type past...

feature

The slider show indicate the current value as the nub is being dragged. Would be nice if it could be prepended by the metric. For example: `Volume: 0.4`

feature

The update to .NET 5 has been a long journey so far. Development is mostly done in the feat/net5 branch. - [x] Update TFM to net5.0 - [x] Update GitHub...

breaking change

I don't believe there is any reason that the Keybinding window should only support keyboard presses. I suspect it is an oversight here : https://github.com/blish-hud/Blish-HUD/blob/73863ba1993bb2c4b3a5d8b4ab8263dcdc0ed901/Blish%20HUD/Controls/KeybindingAssignmentWindow.cs#L90 Where only the Keyboard state...

feature

Having the scrollbar be its own control has caused problems. Most notably with us binding its size and position to the side of the container. Plan is to split this...

under consideration