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Loading BitmapFonts at runtime

Open agaertner opened this issue 11 months ago • 1 comments

Using SpriteFontPlus.Monogame we can load and bake TrueTypeFonts at runtime and convert them to a Monogame.Extended.BitmapFont using the exposed texture.

Discussion ref: https://discord.com/channels/531175899588984842/536970543736291346/1147888419364687892

Is this a breaking change?

No

agaertner avatar Sep 04 '23 21:09 agaertner

Kudos, SonarCloud Quality Gate passed!    Quality Gate passed

Bug A 0 Bugs
Vulnerability A 0 Vulnerabilities
Security Hotspot A 0 Security Hotspots
Code Smell A 7 Code Smells

No Coverage information No Coverage information
0.0% 0.0% Duplication

sonarcloud[bot] avatar Oct 16 '23 16:10 sonarcloud[bot]

Quality Gate Failed Quality Gate failed

Failed conditions
6.0% Duplication on New Code (required ≤ 6%)

See analysis details on SonarCloud

sonarcloud[bot] avatar Apr 03 '24 21:04 sonarcloud[bot]