Blish-HUD
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Loading BitmapFonts at runtime
Using SpriteFontPlus.Monogame we can load and bake TrueTypeFonts at runtime and convert them to a Monogame.Extended.BitmapFont using the exposed texture.
Discussion ref: https://discord.com/channels/531175899588984842/536970543736291346/1147888419364687892
Is this a breaking change?
No
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0.0% Duplication