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Open 3D model with multi-mesh (& texture)

Open blendman opened this issue 7 years ago • 0 comments

ok - open a model3D (dae, x ?), with multi meshs and textures

  • auto-assign texture to mesh ok - select mesh ok - in the editor : assign each texture on mesh,
  • in the editor : assign each normalmap on mesh,
  • in the editor : assign lightmap on mesh, ok - in the editor : assign lightmap on object,
  • save as *.fpe
  • load *.fpe with multi mesh & texture, auto-assign all.

blendman avatar Mar 17 '18 09:03 blendman