deterministic_bubble

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... that's a big bump. @duk-37 did your magical shadow pool thing ever work out for asset stores?

That's.. odd. The error itself should close, not 'hang'. Is there a Windows dialog box you're forgetting to dismiss?

Thanks for the repro - someone had previously reported something regarding this but didn't have a repro so it wasn't really able to be looked into (don't really have much...

OK, this is a bit weird: 1. You didn't specify _how to use the repro_ (apparently have to set coords to `crun SetEntityCoords(PlayerPedId(), vector3(2379.44, 5060.68, 46.44))` and then run `pedtestserver`...

I'm *still* not able to replicate this issue. I suspected this to be a retail/debug build difference, but even with retail client/server (5800, current one) I'm not able to get...

Mildly curious, however, is that I can't reproduce this crash on my local server working tree which had some _other_ fixes applied regarding 'first-frame updates'. It could be something regarding...

GitHub, please. The commit said 'didn't fix #1565', not 'fixes #1565'. 🤦🏻

> Can we get an update or an ETA of when this will be resolved? This has been resolved as of build 5810 - 2 months ago! - via https://github.com/citizenfx/fivem/commit/12178006c7663edca6dfa756f799981738297dd2...

I'm slightly confused as to why we apparently have two sets of convar getter implementations that only differ in _slight_ ways. Marking this one for manual work.

What would the use of 'derived classes' be at all?! Extension methods exist, and with the right compiler flags so do extension properties.