blast007
blast007
Currently the game assumes every connection is an honest and trustworthy player, and tries to do as many game specific messages as possible, not waiting for any type of authentication,...
Currently, text is limited to latin characters and only the client can localize text into different languages. BZFlag 2.99/3.0 had support for UTF-8(?) text and chat. Support for UTF-8 should...
As we near the release of BZFlag 2.4.4, we should make sure that documentation that is in the repository (in-game help or otherwise) and localization in-game (provided by our data/l10n/...
The c-ares library is used for making asynchronous DNS lookups. We should investigate if we actually need this library or if we could get by with a simple threaded lookup....
Currently there is minimal support for changing team colors on radar and on untextured tanks. It would be nice if there was a menu that would allow setting radar/tank colors,...
If the window is sized with a large height and small width to the point where the chat panel is less than one character wide, the client will go into...
Clients after aa19b4eb0b064bc8e83b47337916d5caedd0bcac (refactor TimeKeeper to use std::chrono) report jitter in the range of 50 to 90ms when connecting to servers on any platform, even if the server is on...
High altitude combined with a high framerate really messes with the game physics. It becomes difficult to even drive on a flat surface since your tank keeps thinking it isn't...
If an email address has been previously set on your profile, deleting it and saving the profile will trigger an error. It tries to send a confirmation email to an...
Previously, we've used the LIST action to request a player authentication token. This was often wasteful because it requested the entire list of servers as well. We *could* use the...