blast007
blast007
A user reported this on the forums with their Intel HD 630 on Linux. So far I have replicated the text flicker with the latest 2.4 on Debian 10 with...
If you run the game at a resolution different from the desktop resolution, this saved resolution is lost if you quit the game from the Windows taskbar or the Linux/macOS...
We noticed that release builds on Linux (and possibly other platforms that use autotools) were including debugging information in the binaries. This change stops the -g compiler option from being...
Currently the game tries to start UDP at the very start of the connection process. This makes it hard for the server to know what UDP endpoints are tied to...
A server message should exist to start the world load process. Currently the process is client controlled. The initial world load can be client controlled, but the server should be...
A server message should exist to push everyone to the limbo dead state. This message should include a flag to state if spawning is allowed. This is the state new...
Currently we have custom code for handling our audio playback. It has some issues, notably that there are some popping sounds. OpenAL Soft could replace the majority of our audio...
Currently chat can only be from a connected user. Add a message to add chat only players for features such as cross server chat. Best method is to have a...
A server message should provide a download URL for the raw map. The client should never try to save its data, as it will be incomplete. The client can download...
Currently different messages use different sizes for IDs, even of the same type. All IDs should be made consistent. Team and Player IDs should be unsigned 2 byte shorts. Flag...