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Bevy 0.14

Open Cyannide opened this issue 1 year ago • 0 comments

The issue in #36 is solved by not binding an extension and having the FontLoader return our TextMeshFont struct so Bevy can infer which loader to use by the Asset type requested.

When requesting a Font asset, we don't ask for a #mesh label anymore.

Cyannide avatar Nov 21 '24 00:11 Cyannide