cyclopsLevelBuilder
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UV Transform settings lower drag-snap or adjustable threshold
Currently dragging UV Transform settings snaps to increments of 0.125 (I think) but for fine tuning UVs it's too high, and typing them in manually can be difficult to get the right amount. Would it be possible to lower the default setting snap amount or make it adjustable? If it can be changed in code, where would that be?
res://addons/cyclops_level_builder/docks/uv_editor/uv_editor_viewport.tscn
Then select the spin boxes and set the snap size in the Inspector.
I had been thinking of using .0625, but the spin box won't let you enter a snap size with more than three decimal places.