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Base library used across multiple projects
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In osx/ios, `pthread_setname_np` can only set the name of the current thread. So the thread name must be set in the thread function.
If the mtxLookAt function is invoked in the following way (for use in bgfx rendering), it produces an invalid view matrix. ``` bx::Vec3 up = {(0.0F), (1.0F), (0.0F)}; bx::Vec3 eye...
This PR brings back support for ios simulators to bgfx. Extended description with screenshots can be found here: https://github.com/bkaradzic/bgfx/pull/3278