m-overlay
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Akaneia and Beyond Melee `romstring`s appear to be broken
Build | Version | Address | Expected value (ASCII) | Actual value (hex) |
---|---|---|---|---|
Akaneia | 0.61 | 8066A2DF |
Akaneia |
6f 72 3a 20 73 74 61 |
Beyond Melee | 1.1.1 | 8066A2C3 |
Beyond Melee |
00 1c 84 00 04 7c 64 49 2e 48 00 00 |
https://github.com/bkacjios/m-overlay/blob/cef68a045184c924d8f4df28611c59962f912e72/source/modules/games/GALE01-2.lua#L21-L22 https://github.com/bkacjios/m-overlay/blob/cef68a045184c924d8f4df28611c59962f912e72/source/melee.lua#L625-L631
I guess I'll have to find another way to detect these mods. I think whenever slippi gets updated, these memory addresses will change.
Are those GameCube memory addresses, or reading from Dolphin elsewhere?
They were gamecube addresses. Basically I was reading the customized crash screen text to see what rom type it was.
I tried finding a pointer to this area of text, but I couldn't find one.