Bkacjios
Bkacjios
Good to know. I'll have to keep that in mind when I design a custom PCB for this.
@Skuzee Worth noting but, I changed this line https://github.com/NicoHood/Nintendo/blob/e4130ff38039f125d94c5aee7469724dd2965a56/src/Gamecube_N64.c#L344 to `"ldi %[initialTimeoutCount],1\n" // (1) set the outer timeout` to disable the outer timeout loop, and it seems to work great....
> But wouldn't this break the code for communicating with the console? I'm only using this for turning two controllers into a HID joystick devices, so I'm not doing any...
I just managed to compile this today too and get that same assertion. ``` -- KallistiOS Git revision : Sun Apr 21 05:07:57 PM EDT 2024 [email protected]:/opt/toolchains/dc/kos sh-elf-gcc (GCC) 13.2.0...
It's worth noting, the game does seem to run for about 4 frames before dying.. Been trying to dig into what specifically is causing the crash. ``` stack: start:8c010000 end:8cea62a4...
Tracked down the crash to [`gfx_opengl_upload_texture` in `gfx_gldc.c`](https://github.com/mrneo240/sm64-port/blob/eae08f977dc53a1447bfcc849b7ae1c0315be714/src/pc/gfx/gfx_gldc.c#L395) It's crashing on the very first texture it tries to create.
Figured out the issue. I had to remove the libgldc that is packaged with this app and use the one from kos-ports.  Only issue is now `GL_UNSIGNED_SHORT_1_5_5_5_REV` texture format...
Managed to figure out the textures and created a fork. https://github.com/bkacjios/sm64-port I made a pull request in GLdc to implement the texture conversion that SM64 needs here: https://gitlab.com/simulant/GLdc/-/merge_requests/117 Once that...
Good to know. I was kinda going crazy thinking I was doing something wrong somewhere. Yeah, setting it to 10 ms seems to work fine. 20 is okay too mostly,...
So wait, I'm a little confused. I thought this setting in the client adjusts it? Are you saying the client just thinks all incoming audio is 10 ms?  I...