multivnc
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new drawing model
wxBitmap(per viewerwindow) -> (wxImage-> scaled wxImage -> wxBitmap) -> screen
/
cl->framebuffer
\
gl texture(per viewerwindow) -> screen (via wxGLCanvas -> FAST scaling)
- [ ] read directly cl->framebuffer into wxBitmap/texture WITHOUT an intermediate wxBitmap object
- [x] per viewerwindow wxBitmap/texture to screen happens at fixed interval so no more overload of drawing engine (5f4e9a34f8c8d87432498ec5d730d7bd862d63f1)
re #219