Brandon Chang
Brandon Chang
@liabru I think this change would unblock a project i'm working on. Any chance this could be merged in?
>As for performance, I recommend not relying on full-fat JavaScript frameworks at all if possible (small libraries are OK). For faster navigation between pages, https://github.com/godotengine/godot-website/pull/222 [Barba.js](https://barba.js.org/) as it's done on...
Adding another priority here: SEO friendly
Added a requirement to show multiple downloads of Godot. I kind of like the way Node does it by giving you all the versions but include the support timelines and...
@Calinou confirmed that https://github.com/godotengine/godot-website/pull/364 fixed this. Should we close this issue?
@bitbrain Partially able to fix this by updating the property reference from `port_offset` to `port_h_offset`. That only fixed the x axis though https://github.com/bitbrain/beehave/blob/6597b7524d2154c8921dd24650bd70335d04178c/addons/beehave/debug/graph_node.gd#L146
Also from this PR: https://github.com/godotengine/godot/pull/79311 > GraphNode: get_port_input/output_position returns no longer the position premultiplied with the scale Could this be part of the issue?
Oh wait I think I see the issue. The ports positions are now based on the inner container node, not the outermost node.
Fiddled around with it for a little bit, and I can't seem go find a way to fix this without changing a lot of the layout implementation. I'm hesitant to...
@bitbrain Okay working with something along these lines. I could also use `has_method` to branch based on capabilities instead of version numbers ```gdscript func _ready() -> void: var version_info =...