Leif Theden
Leif Theden
Rewrite your code to cache drawing. Lock surfaces when doing many draw operations, batch your blits into a single list instead of ad hoc. There code be other opportunities, use...
I wouldn't mind spending some time on the project. Maybe I will have some time this spring to look into it. I've only worked with one other cython library, kivy,...
> I have four Android devices from 4.0 to 7.0 and the performance is not very good. As in very slow graphics. @martan3d Any modern SDL2 app will have to...
How about using Tiled?
Are the maps modified and saved?
LGTM, thanks!
tbh, im personally hesitant to add more parameters to the loader function, but i will entertain the idea. because to me, if there is a bug where some images have...
I do plan on supporting the feature and aim to make the parallax rendering an automatic option with the BufferedRenderer class.
i've wrestled with how to do this a bit and currently, the sprite will always be over all the tiles of the layer that it shares tiles with. there is...
btw, layers for sprites are supported using the method with pygame groups. you can set `Sprite.layer` (ie `hero.layer = 2`), and the sprite will be rendered over layer 2, but...