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live edit of node in Procedural cave generation

Open hurnhu opened this issue 1 year ago • 0 comments

Hello,

im currently working through some of your tutorials. I opened the DEMO for Procedural cave generation in godot 3.5

and i noticed i do not save the live node editor when i start the scene.

Am i missing something?

hurnhu avatar Mar 02 '23 23:03 hurnhu