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🐝 behavior tree AI for Godot Engine
Godot version: 4.2.2 Beehave version: 2.8.0 **Describe the bug** When setting the actor via the `actor_node_path` property to a node that is not the parent of the behaviour tree node,...
**Is your feature request related to a problem? Please describe.** I'm wondering is there an reason why this node can't have anything else than action node as first child. I've...
## Rational This pull request is a proof of concept for a opt-in time slicing system. This is useful for games with large amounts of entities using beehave trees at...
**Is your feature request related to a problem? Please describe.** Sometimes it's nice to have comments inside your tree to clarify what some branches do, especially when your trees get...
I attempted to replace my AI with Beehave, only to discover that it does not support "await"! I utilized "await" for the velocity_computed signal in the navigation agent. Is there...