C# Wrapper
Currently to call Beehave methods in C# you have to do something like this:
var action = GetNode("BeehaveTree").Call("get_running_action");
Currently to use beehave in a C# project requires calling GetNode("node").Call("xxx") with strings functions names. This is prone to causing runtime issues, for example if beehave changed a method this would still compile in C#.
One such example: https://github.com/Portponky/better-terrain/blob/main/addons/better-terrain/BetterTerrain.cs
var action = GetNode<BeehaveTree>("BeehaveTree").getRunningAction();
This also heavily eases use within IDE, because through this wrapper we can use known type declarations instead of everything coming through as GodotObjects.
I bumped on the addon and wanted to ask simmilar question, if C# is supported
Maybe its better (for performance reasons) to reimplement Beehave on C# in parralel? As second, independent addon
I need it, so I might give a hand, if author supports contributions...
I'm also looking for a C# version of this, I belive another plugin would be better than having wrappers around this one.
I actually found https://github.com/bitbrain/beehave/discussions/280 that already mentions a C# port. The developer stated that the plan is to convert Beehave into a GDExtension, which would allow it to support both C# and GDScript from a single C++ codebase. However, I haven't been able to find that C++ version.
https://github.com/bitbrain/beehave/discussions/285 it's mentioned here with repo links