Debugger UI not showing up
Hi there, thanks for maintaining this plugin, very interesting to use.
Describe the bug
I cloned version 2.7.12
When I enable the plugin, I get these in the logs:
res://addons/beehave/debug/debugger.gd:7 - Invalid call. Nonexistent function 'new' in base 'GDScript'.
res://addons/beehave/debug/debugger.gd:41 - Invalid get index 'start' (on base: 'Nil').
When I run my project, I don't see a debugger tab, but I get these warnings in the logs:
editor/debugger/script_editor_debugger.cpp:817 - unknown message beehave:register_tree
In the Plugin UI the version is 2.7.11, but that seems expected
Am I missing a step? Is there a way to figure out how to fix this?
Expected behavior I expect to see the debugger
Godot version: v4.2.1.stable.official [b09f793f5] Window 10, Brave Browser
I'm experiencing the same issue on a fresh install of Beehave 2.8.1 and Godot 4.1.1.
editor/debugger/script_editor_debugger.cpp:773 - unknown message beehave:register_tree
I "fixed" it by removing the entire behave folder inside res://addons, then reinstalling and re-enabling the plugin.