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Step through debugger

Open bitbrain opened this issue 2 years ago • 0 comments
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When testing behaviour trees, one can set breakpoints and pause the game to see what the debugger of Beehave will show. However, sometimes the behavior tree does something strange and I want to understand exactly what it does during a single frame.

When pausing the game it would be useful to see inside the debugger to step through all the individual nodes that are being executed so far in the current frame. Alternatively, the feature could always look at the last frame to have a full view of a branch that has been visited.

bitbrain avatar Oct 12 '23 14:10 bitbrain