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Change node type does not seem to function

Open tavurth opened this issue 2 years ago • 3 comments

Godot version: v4.0.2.stable.official [7a0977ce2]

Describe the bug Right clicking on a Beehave node and changing to another type does not seem to function

To Reproduce Steps to reproduce the behavior:

  1. Add any BeeHave node
  2. Right click on it
  3. Try to change to another Beehave type

Expected behavior Node should change type

Screenshots Screenshot 2023-04-20 at 18 44 04

Screenshot 2023-04-20 at 18 44 11 Screenshot 2023-04-20 at 18 44 23 Screenshot 2023-04-20 at 18 44 36

Desktop (please complete the following information):

  • OS: Mac OSX

tavurth avatar Apr 20 '23 11:04 tavurth

This might actually be a bug in Godot Engine 4.0 - is this reproducible in other projects (outside of Beehave) too?

bitbrain avatar Apr 20 '23 12:04 bitbrain

is this reproducible in other projects (outside of Beehave) too?

Not that I've seen, this is the first instance of this bug I've seen.

You could well be right though, godot 4 is a bit of a bug buffet as of now

tavurth avatar Apr 20 '23 13:04 tavurth

https://github.com/godotengine/godot/issues/39147 This seems to be the exact bug as described here; when changing the beehave nodes in the editor, it does change the node type in the file, but doesn't visually update them.

tristan-f-r avatar Jan 29 '24 14:01 tristan-f-r