Change node type does not seem to function
Godot version: v4.0.2.stable.official [7a0977ce2]
Describe the bug Right clicking on a Beehave node and changing to another type does not seem to function
To Reproduce Steps to reproduce the behavior:
- Add any BeeHave node
- Right click on it
- Try to change to another Beehave type
Expected behavior Node should change type
Screenshots

Desktop (please complete the following information):
- OS: Mac OSX
This might actually be a bug in Godot Engine 4.0 - is this reproducible in other projects (outside of Beehave) too?
is this reproducible in other projects (outside of Beehave) too?
Not that I've seen, this is the first instance of this bug I've seen.
You could well be right though, godot 4 is a bit of a bug buffet as of now
https://github.com/godotengine/godot/issues/39147 This seems to be the exact bug as described here; when changing the beehave nodes in the editor, it does change the node type in the file, but doesn't visually update them.