bitbots_main
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Fix our kick motion
If we end up having time before the RoboCup we want to fix our current kick. While it works ok in simulation in reality we fall over and often do not hit the ball. Ideas to improve are:
- change assumptions about splines (order, number, etc.)
- potentially reduce the complexity of the current approach while also increasing the speed of the full motion
- improve active stabilisation
- improve current parameters
TODO (Good2Know) videos zu splines (Freya Holmér) https://www.youtube.com/watch?v=jvPPXbo87ds
Seminarbericht/Paper
- Developing a Reactive and Dynamic Kicking Engine for Humanoid Robots
- (Bipedal Walking on Humanoid Robots)
Code in bitbots_motion/bitbots_dynamic_kick
Wait for the walk kick feature... We currently plan to use the kick motion only for penalty shoots.
We don't want to use the dynamic kick in the near future