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Dynup: First walkready pose is broken

Open 16stelter opened this issue 2 years ago • 1 comments

When going into walkready after the power has been turned on, the IK solution for the walkready pose is bad, sometimes leading to the feet interlocking or joints colliding. This potentially causes damage to the robot. This seems more likely to happen when joints are outside of the accepted range, but this needs to be further evaluated.

Expected behavior

Directly move to the walkready pose.

Current behavior

Move to walkready through weird paths.

Steps to Reproduce

  1. Turn off motor power and stop all software
  2. Turn on motor power
  3. Start motion_standalone.launch ...

Context (Environment)

  • [ ] RViz
  • [ ] Simulator
  • [ ] Robot
  • [ ] Local

Possible Solution

16stelter avatar Jul 12 '22 04:07 16stelter

Partially fixed by #407

timonegk avatar May 02 '24 14:05 timonegk