birb
birb
Seeing as people are more familiar with the library bgfx for C++ and wgpu for Rust, what's the motivation for starting IGL? does it internally predate both of those libraries?
**Description** When attempting to render a scene with my renderer on the GL backend (on native, not WASM) then I get a wgpu-hal panic. ``` panicked at C:\Users\birb\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-hal-0.19.1\src\gles\device.rs:524:39: Could not...
Refactor MinecraftState into a data structure that represents a Scene which is passed into a render graph. this would make the engine more modular and more easy to use
Putting these here as a general reference to what needs to be done before a stable release can be made - [ ] Complete entities #87 - [ ] Player...
Best way here is probably to just upload the data from the game and render it directly
wgpu allows up to 8 bind groups on my machine, which isn't sufficient for certain shaders which need a lot of data (optifine shaders, for example). The way you work...
![image](https://github.com/wgpu-mc/wgpu-mc/assets/9312500/6ed5214d-585a-4216-969e-3b73684d4a2d) At the moment, (at least on my machine) they 1. ~~move across the screen delayed from your camera movements~~ fixed 2. ~~are improperly positioned~~ fixed 3. don't always render...
Related #69 Add proper descriptions to structs and methods
Probably can remove the wgpu-mc-demo crate once this is done, maybe even move it into another repo