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Then people would start asking: How to I write my own responses and parse requests sent from another client? :wink: In the end, if you ignore the little difference I...
@Kynnath: So... you are saying that limiting HTTP messages to the client side of things fits into a multimedia library better than HTTP messages from a server point of view?...
Bump. What's the status on this?
This is a start, but I was already considering an API that allowed newer GLSL to be used with sfml-graphics rendering as well. Your code only benefits users who use...
Just like how you can bind a GLSL sampler to `sf::Shader::CurrentTexture`, you should be able to bind your position/texture/colour attributes to fixed attribute enums that a `sf::RenderTarget` can bind the...
> The thing is, SFML currently uses standard vertex attributes through glVertexPointer et al., and according to the OpenGL 2.1 docs, "Applications are not allowed to bind any of the...
@Bromeon It hasn't.